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1998-02-20
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WIZZARD┤s Power Words for Pax Imperia II
Feel free to publish on WebPages & CD-ROMs !
After Dungeon Keeper - the second Power Words are about the strategy game
Pax Imperia II
(These PWs are released 4.1.1998, after playing this game for several days.
Thanx to Andreas for hardware).
This game is ... let`s say very similar to Master of Orion II. If you┤ve
played that before, it is not too difficult to start your own Empire. The
realtime-mode is not too bad, slow it down at the beginning or in important
phases.
For those who never saw Orion: You can create your own galactic empire by
colonizing planets, doing research, conquering worlds and managing your
empire. It is a complex strategic and economic simulation where you often
have to think about all aspects at once, in short- and longterm- plans. I
played only the German version, so I am not sure about some original
names. By the way, the German translation of this game has many funny or
just stupid mistakes. (ever seen "Schlitze" in a spaceship? ;-).
Here is one strategy (there are many ways to win) and some common tips: -
I don`t play custom races.
My created race are the Elarians. They are a proud race of scientists
(science +5 in the attributes) and constructors (construction +5) of mighty
spacefleets. Doing Spionage or sabotage is against their honor (spionage
-5). They don`t need that because of their superior technologigal knowledge
(weapons, shield, ship & colonial research "high+1").
Alcyone, the home planet of the Quantum Empire is well kown for its great
cities and impressive buildings, for the Elarians are a rich race (finace
+1).
Starting your empire: Better test your starting position. If you have many
opponents, check out that no one is directly nearby. Start on the edge of
the map. It is important to find several green planets (very fast
population growth) in range of the start-position.
Build at once another transporter and send the other off at once (Speed =
0). The research should go 100% on research buildings (750 points, 3750
points) & then on construction. Build these buildings very fast on your
planet & start all your new planets with research. This is a very important
phase.
After some time (hope to have no encounter yet) you can start researching
some weapons & shields & basic spaceship equipment like fast tactical
engines. But do most research on weapons & shields at the beginning for
they are the most important at that time.
When you have some destroyers (don┤t resesarch or use rockets -> trash) you
should research very fast for better colonizing units (Class C). Never
build a ship with old weapons when you found new technology, e.g. the
waveshield.
The Elarians don`t like spionage, so don`t pay any money for it (0%).
Planets: At the beginning finding & chosing the right planets is very
important. Green is top, best with high wealth, orange is OK when having
more than 10 population with at least 3 wealth. Don┤t build colonies on red
planets in the beginning, they have no population growth. This and
efficient research are the keys for your superiority in the virtual galaxy.
When you found in the beginning of your game a green planet with a high
wealth & population then start with building buildings and later with a
wharf in the orbit to build fast transporters for more colonisation.
Research in mid-game: Try to skip useless things like the tactical drives
with defense bonus (takes too long to research). I don┤t research any
warpdrives for more than 2 jump range, because I never needed them. But: to
get the biggest ship fast you need to research the neutronium (in the field
of shields) and some other warp-engines & fundamental research. Try to
develop the biggest ships fast. While waiting for research (Speed = 5)
don┤t forget to look from time to time after your colonies that they always
build what you want.
Computer-research: Very stupid. Never stressed on a special field like
("How do I get the best shield in the galaxy?"), it just goes through all
topics with 750 points, then all with 3750 and so on. The Elarians are
much more effective.
Computer-constructing: Also stupid. You should be more clever & specialize
planets for research, finance-centers (many of them in the mid-game to
finance your future fleets!) or planets with fast contructing. Don┤t build
some constructing buildings at the beginning, time is too short, just start
directly with science or finance. Don┤t ever build a spionage-building (in
this partuculary strategy).
Weapons-research: Don┤t waste any time on rockets and do not research at
the beginning too much in planetary bombs (firestorm is quite enough). But
get some good long-range weapons (Durg-Cannon) soon, and then some nice
mid-range weapons.
Research in Space: Don┤t waste many points here at the beginning. A c-class
colonizer is important and a level-3 wharf is good, but here are not too
many important things. But in mid-game you will encounter intelligent
mines. To get rid of them research the mines & then the anti-mine-ship and
build it in your bigger ships. Later, you might encounter mines this ship
can`t see & so you must research better mines & the better anti-mine-ship.
The Elarians conquer other worlds & protect these with their fleets which
guard their systems (the guarding-symbol). They don┤t ever need a planetary
defense system, because parts their fleets (two ships) always protect their
systems at the border to other territory. They are smart enough not to
fight at too many places of the galaxy at once, they first finish a branch
off & then go to another. Because of their superior technology their ships
win nearly every battle.
And the computer can play very stupid, he has only three little spaceships,
notices my big fleet & declares war. Talking about stupidity: the computer
is not bad at automatic fighting, but has difficulties moving big fleets
very well. Sometimes you have to move your ships to the right position &
click again on automatic fight.
Cracking the planetary defense system: This can be difficult even with very
modern ships, so take at least four big ones (4000) and some medium ships
(2000) to attack a system with mines, rockets and battlestation.
In the later mid-game you should start to research good fighters. The
Elarians don`t have any problems fighting their opponent fleets, but have
to be careful about fighter pods & battlestations on other planets. Now you
should fast research all fighters & develop a carrier-ship with some
weapons, but mostly eagles & co.
Talking about weapons: The Elarians never use weapons on the left or right
side on their ships, they attack always from the front, for they never
flee. Weapons for the front are: long-range like gauss cannon and mid-range
weapons like the quantum torpedoes. Important especially for attacking
mined systems are the point-weapons for the around-defense of the ship.
Here you should place mostly mid-range or short-range heavy weapons, but
many different ones. Don┤t let the computer automatically equip your ship!
The computer places two fighting fleets in far-weapon-range. But it is
better to move your ships very near to the enemy fleet & then switch back
to automatic fight. Then the heavy short-range weapon can be used. With
this tactics, the Elarians destroy even four times bigger fleets.
Attacking heavily guarded systems: The others launch their fighters and
they come near, your fleet starts. Then press the stop-automatic-button and
wait for your fleet to destroy the fighters. Then start to attack the mines
and the battlestation. With this easy tactics you save a lot of ships.
In the mid-game you`ve got many nice planets (I hope for you), so you
should look from time to time to find the best administrator for the fields
like ship construction or research. This brings much more points, often
10%,
Damage: In Pax Imperia II, the ships don`t just have hitpoints going to
zero when being attacked, the enemy attacks can also damage important
systems like tactical engines (no moving), weapons or warp-engines. If your
fleet doesn`t move or go through the wormhole, try to find out which ship
is damaged and scrap it.
Moving your damaged ships back to a construction bay repairs them faster.
You should research fast the repairing-drone. For fast Hit Recovery
(reminds me of Diablo...), put two reairing drones in one ship.
You will see that having a good fleet will be expensive: after the first
research & colonizing phase start with building specialized finance worlds.
When having the class-C colonizer, you should also colonize on red worlds
if they are rich (at least x4). This is a good trick to get much money,
because you have five million colonists at once on this planet.
In the end-game (I think you came so far ;-) your empire should attack the
strongest opponent & build many tranceporters and move the front of your
systems through the galaxy. With the InfiniShield(tm) and the Corona (great
weapon) you can easily destroy any planetary defense system. But in the
rush of building a big fleet look from time to time if you have enough
money to finance it. If not, scrap the oldest and most damaged ships in
the fleet menu.
During the end-game, the Elarians have enough research points, so they only
build finance worlds (change switch to "finance").
When playing against 15 computer opponents, you will see they mostly work
all together against you, even do research together! But no problem - the
superior Quantum Empire of the Elarians wins all battles.
Now start your empire and colonize the galaxy. Good luck.
Christian Wizzard (chrish@uni-muenster.de)
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